Borderlands 2 preview and interview – Pandora redux

Gamescom traditionally not the ads many new games, but there's always one or two beginning at least. There was EA's FIFA Street, which was completely unknown until this week, but there is also the first public (well, behind closed doors) showing the following Gearbox shooter surprise success. A follow-up appeared much surprised.

If you are not familiar with the first game is a fairly easy to describe: a first person shooter with a focus on collecting loot - especially the millions of different weapons, all generated by the procedure of the key. Although the mixing elements of style dungeon crawler Diablo with a traditional shooter, he also distinguished by its four-player cooperative mode, stylish cel-shaded graphics and humor loveably black.

Of course, all of which return for the sequel, but where the original was a bit low tech and rough around the edges - a victim of the low budget was necessary to risk releasing the Christmas rush of 2009 - the new game is to improve each element, particularly the field of graphic design, variety of weapons and scope of the graphics and the game universe

Before starting the demo if all jurnos assembled were thanked warmly for speaking the original game (apparently, he also made his debut at Gamescom, we do not have the heart to mention that we have never been before). It is also quick to point out that the impetus for the original game was to reverse the trend of infinite sequences, and yet, ironically, is here anyway.

Even the biggest fan of the original admit that it was far from perfect and there are many opportunities for improvement.In fact, according to box each major component has been improved enemy artificial intelligence in the gun system, the quest system, co-op, user interface system - if it were a system, it was apparently replaced or rehabilitated.

This is demonstrated to us on the screen showing a section of gameplay almost a third in the game, after you have been left for dead by someone named Beau Jack. Naturally, you want revenge, but not until after you've fought a wave of yeti-like monsters called Bullymongs in the snowy wastes Marrowfield.

Although the creatures are not particularly intelligent, they are possessed of some natural cunning, always to the hills so they can jump to attack you and pick up objects - such as vehicle wrecks - to throw at you. They also react different when injured and you can see them falter and become stunned, before thinking better of their assault and escape.

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Physical review, Particles and fields

Physical review, Particles and fields

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Future directions in nuclear physics with 4[Pi] gamma detection systems of the new generation, Strasbourg, France, 1991

Future directions in nuclear physics with 4[Pi] gamma detection systems of the new generation, Strasbourg, France, 1991

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Plunkett's Companion to the Almanac of American Employers 2006 (E-Book)

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